Gamification seems to be the hot thing that is embedding itself into almost every area of our lives. You can now find tools to gamify learning, working, eating, sleeping, spending, saving, and any other number of things, but what is gamification and why should we gamify anything? By implementing gamification don’t we change the very nature of the activity and risk its legitimacy; and how the heck does this apply to libraries?
Recently Pixie and I spoke with the the NLS8 Co-conveners Sally @sallyturbitt and Amy @amywalduck from Turbitt & Duck @TurbittNDuck We were very grateful for the opportunity to talk with them about NLS9. These are two very talented women who inspired us to put in a bid for NLS9 in Adelaide. If you don’t follow then already then I highly recommend that you do and spend some time listening to their other fantastic podcasts.
We were both a bit nervous but these two friendly faces made us feel very much at ease. It felt as though we were just catching up with old friends.
I first met these two at NLS8 (well actually we met on twitter before that). I recommend to anyone wanting to come to NLS9 that you spend time making connections on Twitter before the symposium. It is a great way to meet and talk libraries with people in a really easy and friendly space. It really helped me when I got to NLS8 and made me feel more comfortable socialising.
To get you started have a look at the @TurbittNDuck post here. They asked everyone to tag GLAM friends and colleagues and there are some incredible people here to follow and engage with.