Libraries are No Game until We Make Them One!

Gamification at NLS9

by Ben Manolas

Gamification seems to be the hot thing that is embedding itself into almost every area of our lives. You can now find tools to gamify learning, working, eating, sleeping, spending, saving, and any other number of things, but what is gamification and why should we gamify anything? By implementing gamification don’t we change the very nature of the activity and risk its legitimacy; and how the heck does this apply to libraries?

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